Java KeyListener口吃
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我在 java中制作一个非常简单的乒乓球游戏,我正在使用KeyListener进行此操作.我想要它,所以当用户按下键盘上的右或左键时,pong块就会向那个方向移动.这是一个足够简单的任务,但我发现当用户按住键时,块移动一次,停止一小段时间,然后继续移动直到用户释放键.我注意到当你试图在计算机上按住一个字母键时会发生这种情况.如果我尝试按住’a’键,计算机将执行以下操作:
有没有办法禁用这个口吃,因为它阻碍了我的小游戏的流畅游戏.快速解决将非常感激. 解决方法
不要依赖操作系统的重复率.对于每个平台,它可以是不同的,并且用户也可以对其进行定制. 而是使用Timer来安排事件.在keyPressed上启动Timer并在keyReleased上停止Timer. import java.awt.*;
import java.awt.event.*;
import java.net.*;
import java.util.Map;
import java.util.HashMap;
import javax.imageio.ImageIO;
import javax.swing.*;
public class KeyboardAnimation implements ActionListener
{
private final static String PRESSED = "pressed ";
private final static String RELEASED = "released ";
private final static Point RELEASED_POINT = new Point(0,0);
private JComponent component;
private Timer timer;
private Map<String,Point> pressedKeys = new HashMap<String,Point>();
public KeyboardAnimation(JComponent component,int delay)
{
this.component = component;
timer = new Timer(delay,this);
timer.setInitialDelay( 0 );
}
public void addAction(String keyStroke,int deltaX,int deltaY)
{
// InputMap inputMap = component.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
InputMap inputMap = component.getInputMap();
ActionMap actionMap = component.getActionMap();
String pressedKey = PRESSED + keyStroke;
KeyStroke pressedKeyStroke = KeyStroke.getKeyStroke( pressedKey );
Action pressedAction = new AnimationAction(keyStroke,new Point(deltaX,deltaY));
inputMap.put(pressedKeyStroke,pressedKey);
actionMap.put(pressedKey,pressedAction);
String releasedKey = RELEASED + keyStroke;
KeyStroke releasedKeyStroke = KeyStroke.getKeyStroke( releasedKey );
Action releasedAction = new AnimationAction(keyStroke,RELEASED_POINT);
inputMap.put(releasedKeyStroke,releasedKey);
actionMap.put(releasedKey,releasedAction);
}
private void handleKeyEvent(String keyStroke,Point moveDelta)
{
// Keep track of which keys are pressed
if (RELEASED_POINT == moveDelta)
pressedKeys.remove( keyStroke );
else
pressedKeys.put(keyStroke,moveDelta);
// Start the Timer when the first key is pressed
if (pressedKeys.size() == 1)
{
timer.start();
}
// Stop the Timer when all keys have been released
if (pressedKeys.size() == 0)
{
timer.stop();
}
}
// Invoked when the Timer fires
public void actionPerformed(ActionEvent e)
{
moveComponent();
}
// Move the component to its new location
private void moveComponent()
{
int componentWidth = component.getSize().width;
int componentHeight = component.getSize().height;
Dimension parentSize = component.getParent().getSize();
int parentWidth = parentSize.width;
int parentHeight = parentSize.height;
// Calculate new move
int deltaX = 0;
int deltaY = 0;
for (Point delta : pressedKeys.values())
{
deltaX += delta.x;
deltaY += delta.y;
}
// Determine next X position
int nextX = Math.max(component.getLocation().x + deltaX,0);
if ( nextX + componentWidth > parentWidth)
{
nextX = parentWidth - componentWidth;
}
// Determine next Y position
int nextY = Math.max(component.getLocation().y + deltaY,0);
if ( nextY + componentHeight > parentHeight)
{
nextY = parentHeight - componentHeight;
}
// Move the component
component.setLocation(nextX,nextY);
}
private class AnimationAction extends AbstractAction implements ActionListener
{
private Point moveDelta;
public AnimationAction(String keyStroke,Point moveDelta)
{
super(PRESSED + keyStroke);
putValue(ACTION_COMMAND_KEY,keyStroke);
this.moveDelta = moveDelta;
}
public void actionPerformed(ActionEvent e)
{
handleKeyEvent((String)getValue(ACTION_COMMAND_KEY),moveDelta);
}
}
public static void main(String[] args)
{
JPanel contentPane = new JPanel();
contentPane.setLayout( null );
Icon dukeIcon = null;
try
{
dukeIcon = new ImageIcon( "dukewavered.gif" );
// dukeIcon = new ImageIcon( ImageIO.read( new URL("http://duke.kenai.com/iconSized/duke4.gif") ) );
}
catch(Exception e)
{
System.out.println(e);
}
JLabel duke = new JLabel( dukeIcon );
duke.setSize( duke.getPreferredSize() );
duke.setLocation(100,100);
contentPane.add( duke );
KeyboardAnimation navigation = new KeyboardAnimation(duke,24);
navigation.addAction("LEFT",-3,0);
navigation.addAction("RIGHT",3,0);
navigation.addAction("UP",-3);
navigation.addAction("DOWN",3);
navigation.addAction("A",-5,0);
navigation.addAction("S",5,0);
navigation.addAction("Z",-5);
navigation.addAction("X",5);
navigation.addAction("V",5);
JFrame frame = new JFrame();
frame.setDefaultCloSEOperation( JFrame.EXIT_ON_CLOSE );
// frame.getContentPane().add(new JTextField(),BorderLayout.SOUTH);
frame.getContentPane().add(contentPane);
frame.setSize(600,600);
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
}
此代码在Windows上进行了测试,其中事件的顺序为keyPressed,keyPressed,keyPressed … keyReleased. 但是,我认为在Mac(或Unix)上事件的顺序是keyPressed,keyReleased,keyReleased ……所以我不确定这段代码是否比你当前的代码更好用. (编辑:鄂州站长网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
